Friday, November 13, 2009

Mathematics

Mathematics from the Greek: μαθηματικά or mathēmatiká, is the study of patterns. Such patterns include quantities (numbers) and their operations, interrelations, combinations and abstractions; and of space configurations and their structure, measurement, transformations, and generalizations. Mathematics evolved through the use of abstraction and logical reasoning, from counting, calculation, measurement, and the systematic study of positions, shapes and motions of physical objects. Mathematicians explore such concepts, aiming to formulate new conjectures and establish their truth by rigorous deduction from appropriately chosen axioms and definitions.


The trigonometric functions are functions of an angle; they are most important when studying triangles and modeling periodic phenomena, among many other applications. They are commonly defined as ratios of two sides of a right triangle containing the angle, and can equivalently be defined as the lengths of various line segments from a unit circle. More modern definitions express them as infinite series or as solutions of certain differential equations, allowing their extension to positive and negative values and even to complex numbers.
The study of trigonometric functions dates back to Babylonian times, and a considerable amount of fundamental work was done by ancient Greek, Indian and Arab mathematicians.


Bezier 4 big.gif
Credit: Phil Tregoning
A Bézier curve is a parametric curve important in computer graphics and related fields. Widely publicized in 1962 by the French engineer Pierre Bézier, who used them to design automobile bodies, the curves were first developed in 1959 by Paul de Casteljau using de Casteljau's algorithm.
In the animation above, a quartic Bézier curve is constructed using control points P0 through P4. The green line segments join points moving at a constant rate from one control point to the next; the parameter t shows the progress over time. Meanwhile, the blue line segments join points moving in a similar manner along the green segments, and the magenta line segment points along the blue segments. Finally, the black point moves at a constant rate along the magenta line segment, tracing out the final curve in red. The curve is a fourth-degree function of its parameter t.
Quadratic and cubic Bézier curves are most common since higher-degree curves are more computationally costly to evaluate. When more complex shapes are needed, low-order Bézier curves are patched together.


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